
Brian Y.
5.0
(3)
Studied at UC Irvine
Worked at Microsoft
Available Monday at 7:00 PM UTC
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About Brian
With over two decades at Microsoft, I led teams behind some of the most successful franchises in gaming, including Halo, Forza Motorsport, and Mass Effect. As an Executive Producer, I hired and managed top talent, navigated complex product launches, and delivered award-winning experiences enjoyed by millions worldwide. I now bring that same leadership and insight to coaching. I know what it takes to succeed in high-pressure environments—and what it feels like to burn out or crave something new. I help professionals gain clarity, build confidence, and take bold steps toward careers and lives they’re excited about.
Why do I coach?
Coaching unlocks your superpowers. I believe in it because I’ve experienced it firsthand. During my promotion to Executive Producer at Microsoft, I worked with an executive coach who helped me uncover my values, recognize my inner saboteurs, and build the confidence to design a career and life I truly wanted. That transformation inspired me to pursue professional training with the Co-Active Training Institute (CTI), where I became a Certified Professional Co-Active Coach (CPCC). Today, I coach with empathy, authenticity, and accountability—helping others gain clarity, overcome roadblocks, and step boldly into the next chapter of their careers and lives.
Work Experience
Executive Producer
Microsoft
September 2020 - July 2025
- Led teams to deliver all gameplay experiences for Forza Motorsport. - Set goals for development milestones and guided teams and features through launch. - Coached Producers through all phases of development, helping many team members ship their first game. Management, Product Management and +4 skills
Senior Producer
Microsoft
February 2019 - September 2020
- Staffed a team of Producers to lead feature production on the Motorsport Team at Turn 10. - Developed production processes for the early development phases of Forza Motorsport. Employee development, Career Development Coaching and +2 skills
Senior Producer
Microsoft
February 2013 - February 2019
Forza Motorsport 7: Senior Producer for Gameplay (AI, Physics, Accessories), Multiplayer - Producer for majority of the end user facing client features on Forza Motorsport 7: AI, Car parts, Physics, Rivals, Driver Gear, Driver IK, Localization, Auction House, Wheels and Accessory input, Game modes, and the Multiplayer stack. - Led region specific product updates for Forza Motorsport 7 in China - Partnered with an external developer to co-develop and launch Esports features for the ForzaRC program. Forza Motorsport 6 : Senior Producer for Environment Art - Shipped 26 different environments at the launch of Forza Motorsport 6 below budget. - Established roles, responsibilities, and best practices for the Environment art team at Turn 10. Team functioned efficiently with a small number of studio artists working with a large outsourcing team. - Managed 2 different outsourcing art companies to develop environments for Forza 6. - Worked with the business development team on statements of work for outsourced art companies. Forza Motorsport 5: Producer for Tech Art, Tools, and Pipeline - Scrum lead for 3 scrum teams for the launch of Forza Motorsport 5 and Xbox One
Software Test Engineer
Microsoft
June 2001 - September 2001
- Developed test automation library and test cases for data migration tool (SQL to XML) using C# and .NET. - Led efforts to migrate test automation framework to managed code.
Education

UC Irvine
B.S., Information and Computer Science
1998 - 2002
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