
Brian Y.
5.0
(3)
Former Executive Producer at Microsoft Gaming | Xbox. Shipped 5+ AAA Games

Studied at UC Irvine
Worked at Microsoft
Available tomorrow at 6:00 PM UTC
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Brian's Coaching Offerings
Custom hourly · $250/hr
Brian’s Game Development Qualifications
Coaches professionally
Experience level: Director
Welcome to my profile! With over two decades of experience at Microsoft, I've led and coached teams through the development and launch of major titles like Forza Motorsport. As an Executive Producer, I have guided teams to deliver exceptional gameplay experiences, setting development milestones and ensuring successful launches. My expertise in game development spans from early production processes to shipping complex features, and I've mentored numerous producers, helping them achieve their career milestones. Whether you're looking to break into the gaming industry or advance your career, I'm here to provide tailored coaching and insights. Let's connect and take your game development journey to the next level!
Work Experience
Executive Producer
Microsoft
September 2020 - July 2025
- Led teams to deliver all gameplay experiences for Forza Motorsport. - Set goals for development milestones and guided teams and features through launch. - Coached Producers through all phases of development, helping many team members ship their first game. Management, Product Management and +4 skills
Senior Producer
Microsoft
February 2019 - September 2020
- Staffed a team of Producers to lead feature production on the Motorsport Team at Turn 10. - Developed production processes for the early development phases of Forza Motorsport. Employee development, Career Development Coaching and +2 skills
Senior Producer
Microsoft
February 2013 - February 2019
Forza Motorsport 7: Senior Producer for Gameplay (AI, Physics, Accessories), Multiplayer - Producer for majority of the end user facing client features on Forza Motorsport 7: AI, Car parts, Physics, Rivals, Driver Gear, Driver IK, Localization, Auction House, Wheels and Accessory input, Game modes, and the Multiplayer stack. - Led region specific product updates for Forza Motorsport 7 in China - Partnered with an external developer to co-develop and launch Esports features for the ForzaRC program. Forza Motorsport 6 : Senior Producer for Environment Art - Shipped 26 different environments at the launch of Forza Motorsport 6 below budget. - Established roles, responsibilities, and best practices for the Environment art team at Turn 10. Team functioned efficiently with a small number of studio artists working with a large outsourcing team. - Managed 2 different outsourcing art companies to develop environments for Forza 6. - Worked with the business development team on statements of work for outsourced art companies. Forza Motorsport 5: Producer for Tech Art, Tools, and Pipeline - Scrum lead for 3 scrum teams for the launch of Forza Motorsport 5 and Xbox One
Software Test Engineer
Microsoft
June 2001 - September 2001
- Developed test automation library and test cases for data migration tool (SQL to XML) using C# and .NET. - Led efforts to migrate test automation framework to managed code.
Education

UC Irvine
B.S., Information and Computer Science
1998 - 2002
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