Work with Clive
About
Clive also coaches for Game Development and Career Coaching. View all.
Clive’s Software Engineering Qualifications
Experience level: Executive
I’ve shipped games from the first line of code through launch and operated multimillion-dollar live-service systems. As an engineering leader, my teams built payment platforms, identity systems, and loyalty programs serving millions of users across multiple business divisions. My experience spans independent studios and global companies, including Kabam, Electronic Arts, and Riot Games. My strength is making complex delivery problems manageable: untangling dependencies, clarifying who owns decisions, securing stakeholder buy-in, and turning competing priorities into an executable plan. I understand both the technical work and the organizational coordination required to get software into people’s hands. Through coaching, I help you apply those skills to your own challenges—whether you’re building a platform, coordinating an integration, or preparing a live service for launch. We’ll work on practical ways to identify risks, make tradeoffs, and align the people responsible for delivery. Complex software takes more than good code. The skills that help teams ship it are teachable, and my coaching draws on firsthand experience building systems and leading the teams behind them.
Work Experience

Senior Manager, Technical Production
Riot Games
September 2024 - June 2026
Led technical production and operational programs across engineering, data, product, and business teams. I focused on turning complex organizational problems into clear operating systems, improving planning and delivery, managing cross-functional dependencies, and helping leaders make better decisions with reliable information. I also helped advance the use of AI-assisted workflows and agents for program management, documentation, analysis, and operational execution. My role combined technical understanding, organizational leadership, mentorship, and practical change management.

Director of Operations, Mobile Games
Crunchyroll
January 2023 - May 2024
Led cross-functional operations, product, and program management across Crunchyroll Games and its partner ecosystem, connecting product, engineering, publishing, business operations, external developers, and third-party vendors. - Led multidisciplinary teams addressing critical game-development, platform, launch, and company-wide initiatives. - Built alignment around complex product, operational, and engineering decisions through relationships, influence, and clear decision frameworks. - Created detailed platform and product blueprints for internal and external engineering teams. - Designed a repeatable launch process that coordinated Crunchyroll business units, development partners, vendors, and platform stakeholders. - Supported live-service game operations across mobile and PC.

Founder, Product and Technology Lead
Siegebreaker Games
November 2022 - Present
Hiring Manager
Founded and lead Siegebreaker Game Studios, an independent game company developing and publishing tabletop role-playing games and interactive narrative experiences. I oversee product strategy, game systems, technology, production, publishing, and business operations from concept through release. I also develop AI-assisted workflows that support research, design, writing, artwork management, quality control, and production while maintaining clear creative and editorial oversight. The work keeps me directly involved in hands-on product development, customer experience, and the practical challenges of building a small creative business.

Director, Strategic Planning and Operations
Electronic Arts
March 2018 - October 2022
Served in a cross-functional general-management role connecting Electronic Arts business units, game studios, and central technology organizations. The Strategic Planning and Operations team supported product strategy, planning, engineering, operations, and execution across a global company of more than 11,000 employees and 30 studios in over 15 countries. - Led cross-functional teams spanning engineering, product, operations, and program management to address business-unit and company-wide initiatives. - Built alignment around complex product, platform, and engineering decisions through relationships, influence, and structured decision-making. - Partnered with studio and technology leaders to translate strategic priorities into executable plans. - Created and led company-wide live-service summits that shared practices and strengthened product and program development across multiple organizations.
Mentor
Plato
May 2017 - June 2024
Volunteered for eight years as a mentor to software-engineering leaders through Plato, working with CTOs, vice presidents, directors of engineering, engineering managers, technical leads, and emerging leaders. My mentoring focused on practical leadership challenges, including career advancement, hiring, organizational design, team motivation, performance management, technical assessment, retention, communication, and engineering-management best practices. I helped mentees work through real situations, evaluate tradeoffs, develop actionable plans, and grow into more capable and confident leaders.

Senior Director of Engineering
Kabam
February 2013 - January 2018
Led multiple engineering teams responsible for platform frameworks, game-development technology, mobile software, cloud infrastructure, DevOps, security, payments, web services, platform integrations, automated testing, and API architecture. Directed the development and integration of shared platform services across Kabam’s global game studios. - Created technical strategies and multi-year roadmaps for multiple product and platform lines using operational and product data. - Managed engineering priorities, technical risk, budgets, capacity, and resource allocation across concurrent initiatives. - Recruited, developed, and mentored high-performing engineering teams and technical leaders. - Partnered with studio, product, and executive stakeholders to align technical vision with product goals and delivery. - Supported large-scale free-to-play game development and live operations across mobile and online platforms.
Adjunct College Instructor
Santa Monica College
August 1997 - June 2009
Taught college-level courses in game design, video production, sound design for games, and programming. Developed practical, project-based coursework that combined creative design with technical implementation. Guided students through concept development, production planning, prototyping, programming, testing, critique, and completion of interactive and multimedia projects. Emphasized both technical competence and the ability to communicate ideas, evaluate results, and solve unfamiliar production problems.
Education

California Institute of the Arts
MFA, Multimedia
1993 - 1996
I entered CalArts with a background in Technical Theatre Design and developed an interdisciplinary focus combining design, storytelling, computer science, and emerging technology. My graduate work explored how technical systems and creative disciplines come together to produce interactive and multimedia experiences. During this period, I completed internships with Walt Disney Imagineering, the Los Angeles Opera, and Los Angeles post-production companies.

California State University, Chico
History
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Clive also coaches for Game Development and Career Coaching. View all.
