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Clive H.

Clive Henrick

He/Him

Former EA & Riot Games Leader | Helping Game Professionals Make an Impact

  • California Institute of the Arts Logo

    California Institute of the Arts

  • Electronic Arts Logo

    Electronic Arts

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Available tomorrow

Starting at 5:00 PM UTC

Questions?

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Work with Clive

About

Clive also coaches for Game Development and Software Engineering. View all.

Clive’s Career Coaching Qualifications

Experience level: Executive

I bring more than 25 years of experience in software and game development, with a career spanning individual contributor roles as a software developer through Senior Director of Engineering and Director of Operations. I’ve worked across small independent studios, midsize companies like Kabam, and AAA organizations including Electronic Arts and Riot Games. Along the way, I’ve hired more than 30 people, served on countless interview panels, and mentored engineers, technical leaders, and cross-functional colleagues. I understand what hiring teams and promotion panels look for—and how expectations change as you move from contributing individually to leading teams and organizations. My coaching focuses on helping you define what you want from your career and build a practical path toward it. Whether you’re preparing for interviews, pursuing a promotion, moving into leadership, or reconsidering your direction, I can help you identify your strengths, communicate your impact, and focus your next steps. Success means more than landing the next title. It means finding work where you can make a meaningful contribution and build the career you want.

Work Experience

Riot Games Logo

Senior Manager, Technical Production

Riot Games

September 2024 - June 2026

Led technical production and operational programs across engineering, data, product, and business teams. I focused on turning complex organizational problems into clear operating systems, improving planning and delivery, managing cross-functional dependencies, and helping leaders make better decisions with reliable information. I also helped advance the use of AI-assisted workflows and agents for program management, documentation, analysis, and operational execution. My role combined technical understanding, organizational leadership, mentorship, and practical change management.

Crunchyroll Logo

Director of Operations, Mobile Games

Crunchyroll

January 2023 - May 2024

Led cross-functional operations, product, and program management across Crunchyroll Games and its partner ecosystem, connecting product, engineering, publishing, business operations, external developers, and third-party vendors. - Led multidisciplinary teams addressing critical game-development, platform, launch, and company-wide initiatives. - Built alignment around complex product, operational, and engineering decisions through relationships, influence, and clear decision frameworks. - Created detailed platform and product blueprints for internal and external engineering teams. - Designed a repeatable launch process that coordinated Crunchyroll business units, development partners, vendors, and platform stakeholders. - Supported live-service game operations across mobile and PC.

Siegebreaker Games Logo

Founder, Product and Technology Lead

Siegebreaker Games

November 2022 - Present

Hiring Manager

Founded and lead Siegebreaker Game Studios, an independent game company developing and publishing tabletop role-playing games and interactive narrative experiences. I oversee product strategy, game systems, technology, production, publishing, and business operations from concept through release. I also develop AI-assisted workflows that support research, design, writing, artwork management, quality control, and production while maintaining clear creative and editorial oversight. The work keeps me directly involved in hands-on product development, customer experience, and the practical challenges of building a small creative business.

Electronic Arts Logo

Director, Strategic Planning and Operations

Electronic Arts

March 2018 - October 2022

Served in a cross-functional general-management role connecting Electronic Arts business units, game studios, and central technology organizations. The Strategic Planning and Operations team supported product strategy, planning, engineering, operations, and execution across a global company of more than 11,000 employees and 30 studios in over 15 countries. - Led cross-functional teams spanning engineering, product, operations, and program management to address business-unit and company-wide initiatives. - Built alignment around complex product, platform, and engineering decisions through relationships, influence, and structured decision-making. - Partnered with studio and technology leaders to translate strategic priorities into executable plans. - Created and led company-wide live-service summits that shared practices and strengthened product and program development across multiple organizations.

Plato Logo

Mentor

Plato

May 2017 - June 2024

Volunteered for eight years as a mentor to software-engineering leaders through Plato, working with CTOs, vice presidents, directors of engineering, engineering managers, technical leads, and emerging leaders. My mentoring focused on practical leadership challenges, including career advancement, hiring, organizational design, team motivation, performance management, technical assessment, retention, communication, and engineering-management best practices. I helped mentees work through real situations, evaluate tradeoffs, develop actionable plans, and grow into more capable and confident leaders.

Kabam Logo

Senior Director of Engineering

Kabam

February 2013 - January 2018

Led multiple engineering teams responsible for platform frameworks, game-development technology, mobile software, cloud infrastructure, DevOps, security, payments, web services, platform integrations, automated testing, and API architecture. Directed the development and integration of shared platform services across Kabam’s global game studios. - Created technical strategies and multi-year roadmaps for multiple product and platform lines using operational and product data. - Managed engineering priorities, technical risk, budgets, capacity, and resource allocation across concurrent initiatives. - Recruited, developed, and mentored high-performing engineering teams and technical leaders. - Partnered with studio, product, and executive stakeholders to align technical vision with product goals and delivery. - Supported large-scale free-to-play game development and live operations across mobile and online platforms.

Santa Monica College Logo

Adjunct College Instructor

Santa Monica College

August 1997 - June 2009

Taught college-level courses in game design, video production, sound design for games, and programming. Developed practical, project-based coursework that combined creative design with technical implementation. Guided students through concept development, production planning, prototyping, programming, testing, critique, and completion of interactive and multimedia projects. Emphasized both technical competence and the ability to communicate ideas, evaluate results, and solve unfamiliar production problems.

Education

California Institute of the Arts Logo

California Institute of the Arts

MFA, Multimedia

1993 - 1996

I entered CalArts with a background in Technical Theatre Design and developed an interdisciplinary focus combining design, storytelling, computer science, and emerging technology. My graduate work explored how technical systems and creative disciplines come together to produce interactive and multimedia experiences. During this period, I completed internships with Walt Disney Imagineering, the Los Angeles Opera, and Los Angeles post-production companies.

California State University, Chico Logo

California State University, Chico

History