Work with Daniel
About
I help professionals and developers turn AI ideas into useful, working tools. Whether you want to automate a repetitive workflow, build your first agent, prototype an application, or strengthen your software skills, we’ll start with your goal and make progress together. I’m a Product Engineer at Gametime and a former Pluralsight author and Senior Creative Technologist. I’ve spent 12 years in software and a decade teaching and creating technical learning experiences, including courses and labs for working technologists and a full-stack JavaScript curriculum. Expect practical, collaborative sessions tailored to your experience. Bring a real problem or idea; we’ll clarify the scope, choose suitable tools, build and test in manageable steps, and leave you with clear next actions. Beginners and experienced builders are welcome.
Daniel also coaches for Build with AI and AI for Product Development. View all.
Daniel’s Software Engineering Qualifications
Experience level: Director
I bring 12 years in software and a decade of experience teaching and building technical learning content. At Gametime, I build production AI systems and workflows for live-event discovery and venue imagery. Earlier, I built digital products across healthcare, financial technology, and media. At Pluralsight, I created courses and hands-on labs for working technologists and built internal AI tools as a Senior Creative Technologist. I also taught software development at Flatiron School, helped develop a 12-week full-stack JavaScript bootcamp at 2U, and earned an M.A. in Education and Human Development from George Washington University. I help learners turn technical concepts into practical projects, work through implementation decisions, and build confidence with modern development tools.
Daniel can help with:
AI Agents
AI Automation
AI Fundamentals
Frontend Frameworks
Prompt Engineering
Skill Building
Why do I coach?
I enjoy making complex technology approachable and helping people build confidence through practice. My background in education and software has shown me the value of connecting a new skill to a problem that matters to the learner. Coaching gives us the space to do that together: ask questions, experiment, learn from what works, and leave with a useful next step.
Work Experience

Product Engineer
Gametime
January 2026 - Present
Build AI-powered products and tools that improve how fans understand venues, sightlines, and seats before they buy. Develop backend workflows and cloud services with Temporal and AWS, and explore generative AI, 3D meshes, and Gaussian splatting for spatial reconstruction and visual content pipelines. Use Claude Code, Codex, and AI-assisted development to prototype, test, and iterate.

Sr. Creative Technologist
Pluralsight
September 2025 - January 2026
Built internal AI tools to help content creators work faster and produce higher-quality content as part of a small AI content strategy team. Incubated and developed prototypes, then presented ideas to content and product leadership, the C-suite, and the board of directors.

Staff Author, Generative AI
Pluralsight
April 2022 - September 2025
Developed hands-on labs, interactive learning experiences, and educational content for generative AI, machine learning, and AI applications. Built content creation tools, automation frameworks, and technical infrastructure to accelerate content development workflows. Selected work: https://www.pluralsight.com/authors/danny-sullivan
Education

Flatiron School
Non-degree program, Web Development
2014 - 2014

George Washington University
Master of Arts (M.A.), Education and Human Development
Graduate School of Education and Human Development

George Washington University
Bachelor of Arts (B.A.), Psychology
Activities and societies: Varsity Baseball
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Daniel also coaches for Build with AI and AI for Product Development. View all.
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